| Name | Description | |
|---|---|---|
![]() | PDF3DView Constructor | Overloaded. |
The following tables list the members exposed by PDF3DView.
| Name | Description | |
|---|---|---|
![]() | PDF3DView Constructor | Overloaded. |
| Name | Description | |
|---|---|---|
![]() | getBackground | Gets the view background. |
![]() | getCameraToWorldMatrix | Gets the camera to world transformation matrix. |
![]() | getCenterOfOrbit | Gets the center of orbit. |
![]() | getCos3DView | Gets the COS 3D view. |
![]() | getCrossSections | Gets the collection of cross-sections. Each cross-section provides parameters for applying a cross-section to the 3D artwork when using this view. |
![]() | getExternalName | Gets the external name of the view. |
![]() | getInternalName | Gets the internal name of the view |
![]() | getLightingScheme | Gets the lighting scheme. |
![]() | getNodes | Gets the collection of 3D nodes. Each 3D node may contain entries that change the node's state, including its opacity and its position in world space. |
![]() | getProjection | Gets the view projection. |
![]() | getRenderMode | Gets the view rendering mode. |
![]() | getU3DPath | Gets the path to a view node in U3D data. |
![]() | resetNodes | Gets a value indicating whether nodes specified in the collection are returned to their original states (as specified in the 3D artwork) before applying transformation matrices and opacity settings specified in the node Objects. |
![]() | setBackground | Sets the view background. |
![]() | setCameraToWorldMatrix | Sets the camera to world transformation matrix. |
![]() | setCenterOfOrbit | Sets the center of orbit. |
![]() | setExternalName | Sets the external name of the view. |
![]() | setInternalName | Sets the internal name of the view |
![]() | setLightingScheme | Sets the lighting scheme. |
![]() | setProjection | Sets the view projection. |
![]() | setRenderMode | Sets the view rendering mode. |
![]() | setResetNodes | Sets a value indicating whether nodes specified in the collection are returned to their original states (as specified in the 3D artwork) before applying transformation matrices and opacity settings specified in the node Objects. |
![]() | setU3DPath | Sets the path to a view node in U3D data. |